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dApp Staking Parameters

Overview

The following parameters are tightly tied to dApp staking, however, some parameters are shared with the Tokenomics 2.0 model. To find out more, please check the documentation here.

Era Reward Span Length

How many eras of reward information do we store in a single database entry. This puts an upper limit on how many rewards can a single claim_staker_reward call claim. Increasing this number has an impact on the PoV size consumed by the claim calls so it has to be kept relatively small.

Reward Retention In Periods

For how many periods do we keep staker & dApp rewards before they expire, and become unavailable for claiming. The larger this parameter is, the higher the deviation from the max inflation rate can occur since if many users have very old unclaimed rewards, and decide to claim them at a similar point in time, this would cause inflation to be spike up.

Max Number Of Contracts

There is a technical limitation on how many dApps the protocol can support at this time. However, this limit won't have a real impact on the protocol since at the moment of writing this document, neither Astar or Shiden are close to that limit.

Max Unlocking Chunks

Maximum number of unlocking chunks that a staker can simultaneously have. The chunk consists of some amount together with block number after which the chunk becomes unlocked.

Minimum Locked Amount

The minimum amount user has to lock in order to participate in dApp staking protocol. From the technical standpoint, the locked amount should cover the storage rent fee requirements, and prevents spamming of accounts with low lock amount. From the user’s standpoint, having low locked amount doesn’t make much sense because their rewards might not even be high enough to cover the transaction fee expense to claim those rewards.

Unlocking Period

Number of blocks required for unlocking chunk to become unlocked after starting the unlocking process.

Max Number Of Staked Contracts

Max number of staked contract entries a single account is allowed to have at once. This is again a technical bound, to provide additional security to the pallet.

Minimum Stake Amount

Similar to the minimum lock amount, but refers to the stake amount. It's suggested to keep this value same as the minimum locked amount.

Number Of Tiers

Number of distinct tiers in the protocol.

Reward Distribution

Describes the portion/percentage of the dApp reward pool that goes towards each tier. E.g. [10%, 20%, 30%, 40%] means that 10% of the reward pool goes for tier 1 rewards, 20% for tier 2 rewards, and so on.

Slot Distribution

Describes the portion/percentage of the total number of slots that goes towards each tier. E.g. [5%, 15%, 20%, 60%] means that 5% of the total slots are assigned for tier 1 dApps, 15% for tier 2 dApps, and so on.

Tier Thresholds

The threshold that dApp has to satisfy, essentially the total staked amount, in order to be eligible to enter a tier. There are two types of thresholds:

  • Fixed - threshold has a fixed value and doesn't change
  • Dynamic - threshold has an initial value, which changes dynamically as the number of slots change, but also has a minimum allowed value.

Network Values

Parameter nameAstarShidenShibuya
Era Reward Span Length161616
Reward Retention In Periods432
Max Number Of Contracts500500500
Max Unlocking Chunks888
Minimum Locked Amount500 ASTR50 SDN5 SBY
Unlocking Period944
Max Number Of Staked Contracts16168
Minimum Stake Amount500 ASTR50 SDN5 SBY
Number Of Tiers444
Reward Distribution[25%, 47%, 25%, 3%][25%, 47%, 25%, 3%][40%, 30%, 20%, 10%]
Slot Portions[5%, 20%, 30%, 45%][5%, 20%, 30%, 45%][10%, 20%, 30%, 40%]
Tier 1 ThresholdDynamic(300M/200M ASTR)Dynamic(3M/2M SDN)Dynamic(3000/2500 SBY)
Tier 2 ThresholdDynamic(75M/50M ASTR)Dynamic(750k/500k SDN)Dynamic(2000/1500 SBY)
Tier 3 ThresholdDynamic(20M/15M ASTR)Dynamic(200k/150k SDN)Dynamic(800/500 SBY)
Tier 4 ThresholdFixed(1.5M ASTR)Fixed(50k SDN)Fixed(200 SBY)